![]() But! Once you ding a weapon's romance level, you can't progress to the next until you've gone on a date with them. Your romance level with a weapon increases most efficiently by taking on a dunj with them. For example, Sunder applies bleeding, while Valeria has one where if you dodge out of an enemy sightlight, they get all confused. Each weapon also has a romance level, you see, and each time you increase this romance level, you unlock a special ability. The gulf between the slower swings of Sunder the talwar and the fast jabs of Valeria the dagger is pretty wide, but this is where the dating sim bit gets smart. The weapons all feel different to handle. It's ideal for me, especially when you combine it with its visual novel dating sim aspect. The forgiving nature of the Boyfriend Dungeon dunj lets you keep everything you find, even if you pass out, for example, and it has very easy levelling. But it's pretty perfect for me, because I find dungeon-runs anxiety-inducing at the best of times. The combat itself is a bit weightless, and probably won't satisfy fans of more single-minded roguelikes like Hades and The Binding Of Isaac. You've got flip phones with vampire teeth, CRT tellies that spit balls of static, and rotary phones that look like angry spiders. The enemies in the opening mall dungeon are fun. The new health craze in town is to complete dungeon runs, which is apparently a great workout for both wielders (what you are) and weapons. Not in spite of them being literal tools that I use, but because of it.īoyfriend Dungeon is set in a world where some people can just turn into weapons. I am not only invested in the romances, but I care about them more than with any other video game romance I've played. ![]() But the dating bit is both absolutely joyous (each weapon gets an over-the-top, beautiful transformation video like off of anime) but also very interesting. I have to confess, from my time with the first two hours of the game, its dungeons are probably the weaker part. However, I can sense some scepticism from you, reader, and that's natural. You may have heard of it already, because the concept is, just, incredible. Boyfriend Dungeon is half a dungeon-run action game where you clear levels of a "dunj" of monsters generated by your own subconscious, and half a dating sim where you can shack up with the very weapons you use in said dungeon runs.
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