All your work is checked and marked separately and if you continue to make rogue decisions your company standing will go down the toilet. Your (evil?) bosses intend to take down all that stand in their way and you are pressured via these reports to ensure that AI can be scrapped or memory wiped and humans get imprisoned or punished. This helps conversation often feel quite natural which is one of Silicon Dreams’ biggest boons.īehind all this is a report that you must complete to end the level. The questions available to you come from spidergrams of questions that branch out from topics and subtopics and they open up through conversation. Each question you ask will illicit a response on these emotions and you can largely choose how deep you want to dig into questions and where you should go. These are joy, sadness, anger, surprise, fear and disgust. ![]() Regardless, they are hooked up to a monitor that shows you six emotions. You can restrain them, release them or play in creepy or soothing music to slightly alter their mood. All in a days work!Įach chapter in Silicon Dreams starts off with you in one room and your subject in another. Diving through memories, evoking emotions and probing their souls. Its a great set up that largely delivers so long as you don’t think too much about what isn’t being shown to you. ![]() How you act and how you react completely changes the fate of not just the subjects you question but your own existence too. You are an AI built only to interrogate other humans and AI on behalf of a giant corporation that provides AI robots to a dystopian world. Silicon Dreams takes the general idea of the game Papers Please and pops it into a cyberpunk setting.
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